Knots and Binds
(Enchantment)

Range:  5 yards
Components:  V, S, M
Duration:  Special
Casting Time:  1 turn
Area of Effect:  Special
Saving Throw:  None

This is an advanced version of the 2nd-level weave knots (q.v.). It has all functions listed there, and more.
The second spell must be cast immediately after knots and binds is cast (add the two casting times together). Alternatively, two wizards can work on such knots - one casts this spell, the other casts the intended spell, then they combine their efforts.
If the added spell is instantaneous, the second spell will not activate when it is cast, but rather, its potential will be stored in the thread. The wizard has the option when the knot spell is cast as to whether permanent or special duration spells are activated when the knot is tied, or when the knot is untied. In such cases, the target is the person to whom the knot is tied, or the person who untied the knot.
Only spells that are either area effect, or personal effect can be used. Aimed or directional spells cannot be stored in the knot. For example, a fireball would work (ground zero is the knot), but a lightning bolt or magic missile wouldn't.
The level of the spell cast into it is restricted by the wizard's level:

	Wizard's Level	Spell Level
	7-8	2nd
	9-11	3rd
	12+	4th

The stored energy will last for 2 days per level of the wizard, in the case of instantaneous spells, until it dissipates harmlessly or until the knots are undone or the rope is cut, at which time the spell's effects are unleashed (on half normal effect). The object the knots are on is the target of the spell as well as the person who cut the knot. If the knots aren't on anything, the person who undid or cut the knots is the target.
In the case of permanent or special duration spells, the spell is generally ended when the knot is untied or cut.
To actually get the knot onto someone, the caster of the knot spell must get within 5 yards of the target. The enchanted bonds will then entwine themselves onto the target.
Detect magic will show that the knots are magical in nature. If dispel magic is cast onto the knots, two checks are needed. If the knot spell itself becomes dispelled, then the contained spell needs to be tested. If the contained spell survives the dispel magic, it activates. If the knot spell survives, the contained spell automatically survives.
Typical applications of this spell are:
	A curse is woven into the ribbon, and it is attached to someone. For the duration of the curse, the person suffers the curse's effects.
	A fireball is cast on a section of rope, used to tie shut a bag. If someone opens the bag, the fireball goes off into his face. The wizard can untie the bag safely, and retie it.
	An armour is cast on a section of rope. The wizard keeps the rope in his pocket and, if attacked, unties the knot.
Material components are a section of rope, twine or ribbon that becomes knotted which is not consumed at the end of the spell. Also required is some blood of the wizard (just a few drops).

